
Once you've chosen all five of the frames above, click "Open Sequence" and get ready to put them together based on the information given. The note you collected as evidence for card 5 tells you that you've found everything you need - this is the only frame that fits the bill. The latex gloves you found as evidence may make you think to choose the card with the gloves, but the Dentist would need to wear latex gloves to pull the rope around the victims' necks without hurting his hands. The Bible you got as evidence is adorned with chains, pointing to chains being the Dentist's chosen restraints. The police car toy evidence points to the nightstick, a common weapon for police officers, being the murder weapon. The yellow fabric evidence points to the murderer wearing the yellow-orange holy pizza jacket. The frames you choose should be purely based off the evidence and is not hinted at by the cards in any way. You have to figure out which frame out of three, per card, is the correct one based off the evidence you have collected. This is one of the many instances where the game makes no qualms about putting you in a situation you can't get out of - if you choose the wrong frames before you go into the reconstruction phase, you're locked out of solving the case unless you exit to main menu and load a previous date to do it again.

It's time to reconstruct the Dentist's MO if you've collected all the evidence and gotten this far. (I believe that's the name.) Reconstructing the Dentist's MO The correct location to investigate is Gorgon Hair Salon. The correct location to investigate is Wooden Horse Toy Store. The correct location to investigate is the funeral home. The correct location to investigate is Fortune Bank. The correct location to investigate is Holy House Pizza. This guide does not include evidence images and only provides answers to reach the end of this investigation. The postcard clues are a little obtuse but make sense if you may more attention to the images' details rather than their setting.Įach piece of evidence you collect will be used after you have all of them in your possession. Collecting evidenceĮach postcard the Dentist sends you is meant to point you in the direction of the next piece of evidence. Speak with the mafia the day before the snitch will be in for work. If you choose to have them killed, bear in mind that the mafia sets up the crime trap the day after you arrange for it to be done. You can fire them or you can have either Sands or Vargas (depending on which you sided with) take them out for a meager sum. You'll only have one officer threatening to give up the evidence and it happens relatively early in the investigation. Remember: If the FBI takes over the investigation the Dentist will go free. One thing to note is that you need to deal with whatever officer is threatening to take your evidence to the FBI. This guide is first going to tell you the locations you need to check for evidence, then will tell you the correct order of frames for the solution at the end of the investigation.

You have one day to do it, and once you do you wait a few days for the next postcard and repeat the process for a total of 15 frames. You get postcards from the Dentist himself, from which you need to discern clues from to figure out where he's stashed the next piece of evidence. And if the suspect was innocent? Perhaps it’s time to find out if any Sharpwood judges can be bought.The Dentist investigation is a long one. A single bullet can cost a cop their life.Ĭollect evidence, study case materials, interrogate suspects and send the criminals to court.

True, sometimes gunfights are almost impossible to avoid, but be careful: This Is the Police 2 doesn’t have hit points. Carefully study the terrain, adapt your plans, stealthily approach your suspects and use non-lethal weapons and equipment – if the situation allows. Is one of your guys drinking too much? Or always coming up with excuses for not coming to work? Or does he refuse to follow orders? You’ll have to show a steady hand if you want to impose discipline on this department.ĭuring your most dangerous operations, the game will switch to turn-based combat. Your subordinates aren’t just some resource they are living people with their own strengths, weaknesses, fears, and prejudices – and you’ll have to reckon with all of them in order to survive.
