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Endless legend mono framework
Endless legend mono framework






  1. Endless legend mono framework for mac#
  2. Endless legend mono framework install#
  3. Endless legend mono framework android#

Endless legend mono framework android#

Selected Android SDK Build Tools Path: /Users/ed/Library/Developer/Xamarin/android-sdk-macosx/build-tools/25.0.3/ Target VectorDrawableCheckBuildToolsVersionTask:Ĭhecking Android SDK Build-tools version. Skipping target "GenerateAndroidResourceDir" because all output files are up-to-date with respect to the input files.īuild target ABI: arm64-v8a armeabi armeabi-v7a x86 x8664 Skipping target "CreateAdditionalResourceCache" because all output files are up-to-date with respect to the input files. Skipping target "BuildAdditionalResourcesCache" because all output files are up-to-date with respect to the input files. Skipping target "BuildLibraryImportsCache" because all output files are up-to-date with respect to the input files. Skipping target "ResolveLibraryProjectImports" because all output files are up-to-date with respect to the input files. MonoAndroid Binaries: /Library/Frameworks//Versions/Current/bin/Īndroid NDK: /Users/ed/Library/Developer/Xamarin/android-ndk/android-ndk-r14b/Īndroid SDK: /Users/ed/Library/Developer/Xamarin/android-sdk-macosx/Īndroid SDK Build Tools: /Users/ed/Library/Developer/Xamarin/android-sdk-macosx/build-tools/25.0.3/Īpplication Java class: MonoAndroid Tools: /Library/Frameworks//Versions/Current/lib/mandroid/ Skipping target "GenerateAndroidAssetsDir" because it has no outputs. Project "/Development/SomeCompany/SomeApp/Droid/" is building "/Development/SomeCompany/SomeApp/SomeApp/SomeApp.csproj" (GetNativeManifest target(s)): ĭone building target "BclBuildValidateNugetPackageReferences" in project "SomeApp.csproj".

Endless legend mono framework install#

Development/SomeCompany/SomeApp/packages/.1.0.21/build/(243,5): warning : All projects referencing SomeApp.csproj must install nuget package. Project "/Development/SomeCompany/SomeApp/Droid/" is building "/Development/SomeCompany/SomeApp/SomeApp/SomeApp.csproj" (GetTargetPath target(s)): Target BclBuildValidateNugetPackageReferences: Project "/Development/SomeCompany/SomeApp/Droid/" is building "/Development/SomeCompany/SomeApp/SomeApp/SomeApp.csproj" (GetTargetFrameworkProperties target(s)): Target _GetProjectReferenceTargetFrameworkProperties: Target _ValidateAndroidPackageProperties: Project "/Development/SomeCompany/SomeApp/Droid/" (Install target(s)):

Endless legend mono framework for mac#

Alpha channel version of Visual Studio for Mac doesn't address this problem.

endless legend mono framework

I've tried everything other threads have talked about. I don't think my wife wants me taking her nice pink phone all day, tho.

endless legend mono framework

I've got an extra Pixel that I can publish to just fine. Has anyone at Xamarin got a device that is misbehaving in this way? I'm at my wits end. Can't we skip 'detecting installed packages', or automatically trigger a delete of already installed packages based on some checkbox somewhere? If Android Studio can still send new packages to this phone, then Visual Studio for Mac needs to be able to do it as well. This is probably a device level issue, but Xamarin or Microsoft has to give us some kind of workaround.








Endless legend mono framework